This question is targeted more towards the people that understand memory in Roblox studio. My goal is the refresh a folder almost, I am wondering if it is more efficient to loop through the folder and destroy unwanted items or to just destroy and replace the folder entirely. Any information on this topic would be greatly appreciated.
--Folder created and put into workspace and replicated storage
local OurFolder = Instance.new("Folder")
OurFolder.Name = "WantToRefresh"
OurFolder.Parent = game.Workspace
for i = 1, 4 do
local PartWeWantToKeep = Instance.new("Part")
PartWeWantToKeep.Parent = OurFolder
for i = 1, 4 do
local ChildWeWantToRemoveWhenRefreshingFolder = Instance.new("BoolValue")
ChildWeWantToRemoveWhenRefreshingFolder.Parent = PartWeWantToKeep
end
end
local RepFolder = OurFolder:Clone()
RepFolder.Parent = game.ReplicatedStorage
--Here is the first way I would refresh the values
for i, v in pairs(OurFolder:GetChildren()) do
local ChildrenNotWanted = v:GetChildren()
for I , v in pairs(ChildrenNotWanted) do
v:Destroy()
end
end
--Or we can refresh this way
game.Workspace.WantToRefresh:Destroy()
local RefreshedFolder = game.ReplicatedStorage.WantToRefresh:Clone()
RefreshedFolder.Parent = game.Workspace