So when playtesting my game the client memory usage is around 600mb but slowly climbs. Within a couple minutes it was at 800mb.
Is this normal? If not, what should I do to prevent this?
So when playtesting my game the client memory usage is around 600mb but slowly climbs. Within a couple minutes it was at 800mb.
Is this normal? If not, what should I do to prevent this?
From my basic understanding of memory usage, this is normal.
Memory gets allocated, then it starts being used, the usage is initially low because the client just started using the allocated memory, and with time it reaches its set limit for normal functions.
Like in Minecraft for example, no matter how much memory you allocate to it, with time it always reaches almost max but leaves a hundred or more MB to spare.
This is generally what should happen, but you should start worrying about memory leaks when it keeps increasing and never slows down.