Is it normal to have tons of errors and warnings in your game?

Is it normal to have this many warnings on a game that only gets played like 30 times a day?
For example none of those sound related errors ever occurred when I tested the game. I don’t know how to fix an issue that doesn’t even exist for me.

No it’s not normal and this could be due to bad programming. Make sure to fix these by adding some sort of system to wait for the assets to load and check if those ids work. Sometimes you might get errors either way. But for what you have, most of them could be fixed.

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Thank you. Well none of these errors or warnings happened to me so far so I was kinda confused when seeing how many there are.

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A lot of errors that show up are usually when you have multiple people interacting in the server and to stop those you just have to update your code in a way that would wait for certain assets to load or have some sort of fallback system if something doesn’t load properly. Roblox servers can have their own errors regardless of your code, so you might want to have another script that regularly checks the main scripts of your game. For example, if you have a game that has a round system and keeps rotating maps and modes during the server, it’s possible that it could error and stop working even though your code is fine, so as a good rule, you should implement multiple types of systems to keep everything in check. There are a lot of tutorials and guides on the forums and YouTube on how to do such things. The better they are, the longer they take to put in place, though.

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Thank you. Well I’ll try my best to fix all issues that can be fixed but I’m not a scripter.

As you progress, everything needs to be 100% correct. If not, you can’t apply logic to debug any new errors. So, no, that is far from normal. Also, some of your errors shown are kind of major.

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Yes. This is normal; most games will experience a handful of warnings an errors from Roblox. You could be more robust in your programming to avoid some of the noise, but I personally don’t think that effort to be worth it. You wouldn’t be able to account for internal errors either. Looking at my analytics over the past 30 days, discounting insight warnings from mine and my colleagues’ systems, on the first page alone, 83% of the warnings and errors were from Roblox.

Put more effort into patching errors from your own systems first

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Which ones are major thought? I don’t really know a lot about scripting.

Well I need to fix a lot. There is a huge memory leak in game and I have no idea where it comes from.