I have had an issue where my code failed to work. For a while I was stumped, until realizing it was because one of my GUIs wasn’t being replicated into the PlayerGui, and there was a :WaitForChild()
on it. So, I looked through all my code, checking to see if there was any :Destroy()
calls on it, which there weren’t.
Eventually, through some testing and trial and error, I narrowed it down to my code which sets a player’s appearance. I won’t post all the code because it’s moderately sensitive, unless I have to. But, is there anything this code could do that could indirectly interrupt this process (Not using :Destroy()
or the likes)?
Thanks.