I have the following bit of gameplay, in which a particle emitter is put onto my weapon.
When I look to the side, I do not like how the particles become borderline invisible. Is it possible to somehow had thickness to them? Are there any other workarounds to this problem? Thanks.
Assuming the particle isn’t stationary and has a velocity, you can set the Orientation property to VelocityParallel. This will allow the particle to point in a desired direction while rotating the particle along the moving axis to face the camera.