You would have yo do something like table.unpack on the module, but i don’t know how you would implement the | character. Why do you need it automated? Which table are you talking anout?
That isn’t really helpful, what do you mean by that? As in you can’t modify the source in-game, so why make it automated? I need more detail to be able to help.
I plan to add more values to the module, and this module structure might be used in other places, and the setting_name string type might need to be used here and there a few times. It is more of a small thing than a big influence on the project, but I’m just trying to see if it is possible.
You cannot automate writing the source of a script without using a plugin to do so, as a normal script lacks the capability Plugin. However, since the Studio command bar has that capability, you may be able to run a command there that reads the source of the module and updates the source of the desired script accordingly.