I’m making an AI Pathfinding script and I can’t figure out how to make it so when a path is blocked, the Humanoid stops moving, I can’t just set WalkSpeed to 0 because that’s going to mess with other things, And Humanoid:Move(Vector3.new(0.1,0,0)) doesn’t stop the MoveTo()
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Not sure, but try doing this:
Humanoid:MoveTo(HumanoidRootPart.Position)
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