Hi,
I am trying to use a script to change leaf properties based on a Season, but I am wondering if this is possible, as the trees/leaves that I am working with are using SurfaceAppearance. I am wondering if it is necessary for me to switch to TextureID in order for this to work.
Here is an example of my code:
local season = game.ReplicatedStorage.Season.Value
local leafcolor = script.Parent.SurfaceAppearance.ColorMap
while wait(1) do
if season = "fall" then
leafcolor = "rbxassetid://7935993145"
end
end
Am I doing something wrong? Is this not possible right now?