is it possible to make the text of the textLabel larger than the maximum? My problem is simple The text is very small despite this one being on maximum:
thanks!
is it possible to make the text of the textLabel larger than the maximum? My problem is simple The text is very small despite this one being on maximum:
thanks!
You can use TextScaled
or RichText
I know but it doesn’t work, in my example I used TextScaled
I don’t think you can go over the maximum size for text labels.
But I believe when changing the size of the label, not the text size, it will increase the text size, because of it having to fix.
Using rich text should allow the text to scale past the default maximum, however it makes the text look somewhat pixelated the larger it gets, and I do not see a way to edit the pixel count like a surface gui.
By decreasing PixelsPerStuds
of the SurfaceGui
, you can make textlabels significatly larger.
With 50 PixelsPerStud:
With 10 PixelsPerStud:
edit:
You can also set TextScaled
AND RichText
to true which will scale up the text size as much as possible.
I think you just need to turn on both text scaled and rich text? Otherwise, even if you have text scaled, the max size will still be 100px.
The TextScaled function just make the text fit to all screens, and if you place text scaled at true with the Size (UDmi2) at 1,0,1,0 for example, on phone screen, the text will fit the entire screen
but with RichText, the text will just ignore that, and the font size will cover what he have to cover
you can have unique skills with richtext like and others
SOLUTION: Make the text with Rich Text enabled, then change the size (UDmi2) of the instance