``Hello fellow Developers!
Today I was experimenting with Explosions
, but because they were in a big sphere I noticed I couldn’t see them, so I checked the Documentation to find any information to make the explosion’s visuals be bigger, but I find find anything, currently the only thing it said is to replace it with a praticale emitter, so I wanted to ask if there was any way of changing the size of the visuals without creating a particle emitter, thanks in advance!
Unfortunately, you will need to stick with particle emitters to get a larger visual effect.
In the documentation it specifically says:
The size of the Explosion’s visual effect is the same regardless of BlastRadius (even if BlastRadius is 0).
Yes I know, I was just coming there to see if anybody had another solution, well, well stick to particle emitters
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