Is it possible to check which client a "RemoteEvent" was fired from?

Is it possible to check which client a “RemoteEvent” was fired from?

If you’re talking about the OnServerEvent Event, the first parameter automatically is literally the Player Instance that fired it lol

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You could have a stringValue that is assigned when you fire the RemoteEvent then check that later.

Well i already know that but i’m trying to prevent exploits from firing remote events

Oh

Just implement sanity checks on the server then, it’s not really possible to prevent exploiters from legit firing RemoteEvents as they can call it as much times as they’d like on the client, but you can check if they’re reaching a specific limit to detect them exploiting on the server

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Oh thats actually a good idea
Thanks!

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