Is it possible to check which client a “RemoteEvent” was fired from?
If you’re talking about the OnServerEvent
Event, the first parameter automatically is literally the Player Instance that fired it lol
2 Likes
You could have a stringValue that is assigned when you fire the RemoteEvent then check that later.
Well i already know that but i’m trying to prevent exploits from firing remote events
Oh
Just implement sanity checks on the server then, it’s not really possible to prevent exploiters from legit firing RemoteEvents
as they can call it as much times as they’d like on the client, but you can check if they’re reaching a specific limit to detect them exploiting on the server
3 Likes
Oh thats actually a good idea
Thanks!
1 Like