I wanna test with some of my friends to see if the lag compensation stuff I worked on feels nice and responsive. You can set artificial network latency in studio, but trying to control 2 clients at the same time and have them interact dynamically with eachother is incredibly difficult. I’d like to know if there’s any method you know of to create artificial latency between the client and the server, short of getting an actual lag switch.
Artificially putting a delay on every remote would be doable, but part of the anti-exploit involves rewinding the position of a player, and as far as I know you can’t delay physics-related replication.