Hello, I’m trying to make map for my game. But because map contains a lot of things which player should discover themselves, like biome location, new town, etc, I want to hide everything where player wasn’t.
← Map for example, without anything hidden
So I remembered system, where undiscovered map parts was hidden. Player will wander around world, and areas around him will be showed on map:
← Not black areas is where player was.
I know how to make this system, but because my map not just 200x200 pixels, but around 48.000x36.000 pixels? (Which will be cut in tiles of 1000x1000 pixels due to limits)
Only way to implement this I know is creating 1x10 frames with UIgradients, but I think this won’t be very good. Is there any ways to make this system less consumable, or I should try find another way of this map hiding?
(Sorry for grammar)