It was the exploit but I remember seeing leaks of the code used to detect it on other forums but I can’t find at this point
A lot of free low quality exploits send a notification. As quoted by
This can be easily detected with the script created below.
spawn(function()
while game:GetService("RunService").RenderStepped:Wait() do
local _, exploit = pcall(function()
return game.FindFirstChild(game, "NotificationFrame", true) ~= nil;
end);
if exploit then
game.Players.LocalPlayer:Kick("Exploit injection detected.")
end;
end;
end);
That’s actually nothing. That was patched by Synapse many months ago. There are no “low quality” exploits that are detected with that.
Yeah what you said makes no sense.
Synapse has never used a NotificationFrame, and every exploit that does has never bothered to take Synapse’s patch (mostly because a lot of garbage exploits use the same 5 year old DLL that has never been fixed)
What? No, what you’re saying makes no sense. That was actually a way to detect synapse, there was a devforum on it
The author of that thread goes: > this was pretty simple to make, and very easy for the developers to patch (already in the process as i heard)
it’s a simple check to see if a frame titled NotificationFrame which is located inside of the service CoreGui exists or not - i don’t know why synapse even made it create an instance upon injection, seems incredibly stupid in my eyes