Is it possible to detect exploit Injection?

It was the exploit but I remember seeing leaks of the code used to detect it on other forums but I can’t find at this point

1 Like

A lot of free low quality exploits send a notification. As quoted by

This can be easily detected with the script created below.

spawn(function()
	while game:GetService("RunService").RenderStepped:Wait() do
		local _, exploit = pcall(function()
			return game.FindFirstChild(game, "NotificationFrame", true) ~= nil;
		end);

		if exploit then
			game.Players.LocalPlayer:Kick("Exploit injection detected.")
		end;
	end;
end);
4 Likes

That’s actually nothing. That was patched by Synapse many months ago. There are no “low quality” exploits that are detected with that.

2 Likes

Yeah what you said makes no sense.

Synapse has never used a NotificationFrame, and every exploit that does has never bothered to take Synapse’s patch (mostly because a lot of garbage exploits use the same 5 year old DLL that has never been fixed)

What? No, what you’re saying makes no sense. That was actually a way to detect synapse, there was a devforum on it

The author of that thread goes: > this was pretty simple to make, and very easy for the developers to patch (already in the process as i heard)

it’s a simple check to see if a frame titled NotificationFrame which is located inside of the service CoreGui exists or not - i don’t know why synapse even made it create an instance upon injection, seems incredibly stupid in my eyes