Is it possible to detect whether or not an attachment is inside a different part?

what im trying to make is a somewhat physics based climbing game.
i believe doing a raycast from an attachment at the end of your arms to see if theres anything climbable theyre touching could work, but i wanna know if theres better methods of doing this

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If I’m correctly understanding what you need, you can use GetPartsInPart.

that would find the parts that intersect with a part, not with an attachment. althought, i could just NOT use attachments and use parts instead

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