I don’t know which category to put this discussion in so i choose this one.
anyway…
Is it possible to update all servers in a place for example:
if a part is created by a player can that same part be duplicated to all servers?
my understanding of game/universe,places,servers
A game/universe has one or more places each place has its own list of servers.
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The MessagingService Release may be helpful for what you’re trying to achieve. You can use MessagingService to react to the actions of your building tool. For example, when a part is created, you can use MessagingService to notify all servers that a part was created and send its properties as well. This works if you have multiple building servers and you want the servers to be updated with live buildings. Check out what ForeverHD did with MessagingService. MessagingService: Creating an 'infinite player server'
Let me know if this was helpful to you. Thanks!