Is it possible to enable Roblox Emotes with custom rigs?

I’ve never really messed around with the Roblox emote system, because I generally work with R6 rigs, however after creating a game using custom rigs, players want to use their own emotes. I have the emotes set to true in StarterPlayer, but it says it’s disabled.

Does the Roblox emote system work with custom character rigs loaded in? Can I force it in via script, or would I have to create a custom one?

3 Likes

I’m pretty sure Roblox’s emotes only have animations for R6, R15 and RHtro avatars, so any other rig is not compatibile with them.

Its possible, as long as all the joints that would usually be in a R15 rig are inside your custom rig.

Yes, however I am loading a custom player rig when players enter the game. The game (under settings) is set to R15, but I don’t know if using custom rigs overrides that and automatically blocks the use of Roblox created emotes that players have purchased through the Avatar Shop.

I’m wanting to know if the Emote button is being overridden; can’t be enabled, or if I can force it to open.

The emotes do work with the rigs.

1 Like

Yes the the Roblox made animations work, but the emote button to use them is not enabled even though it says in studio it is enabled. I’m wondering if using custom rigs prevents the use of it.

1 Like

You’re right, I just tested by setting a StarterCharacter vs morphing afterwards. Having a StarterCharacter seems to disable Emotes… don’t know why image

Morphing after player is spawned however doesnt disable Emotes.

3 Likes

Any solution to this? I’m having the same problem

2 Likes