Developer products being purchased can be stopped or failed from the server when using the ProcessReceipt
method in Marketplace Service. However, I want to know if I can do the same with a gamepass. Imagine buying a gamepass from the client and then getting a failure prompt after. This is what I want to see. I’m currently not aware of any method close to this, because there is no ProcessReceipt
for gamepasses. Thank you.
Afaik there is currently no method to detect if a gamepass purchase has failed or not. The best you can do is use PromptGamePassPurchaseFinished to detect if wasPurchased boolean was false, but again this doesnt inherently mean that the purchase has failed.