This might be way too much to ask, but would it be possible to fix the distortion shown on this UV map without adding another seam?
I do understand if I add even one seam across it could solve the problem. The thing is, I wanted to make this goalie mask customizable as a template, so anybody could easily create their own textures for the mask.
It would still be possible to customize a template with another cut, but it would be confusing. Especially for a less experienced person, to go into their photo editing software and try to paint a design, knowing you have to start to rotate your image to match the UV map. When you could just have that one fit UV island where your whole image can stay upright.
If you still don’t understand what I mean here is an example:
This is a goalie mask texture that a person made for a EA Sports game NHL 09 that is modded. See how easy it is for someone to make a design without worrying about the curves and turns of a fully cut out UV Map.
Now here is the mask I made in Blender and the UV Maps.
The UV map to make it easy for people to customize the texture later on:
The result:
You can see it there is a lot of distortion there.
Here is what it looks like when I add a seam to the chin area:
The result:
The results are fantastic. The map is hard to follow along with.
I also tried putting a seam at different spots across, like the top of the head. Very good results, very confusing UV Maps…
This one could work maybe?
Though, to line up images to match the islands could be a difficult task for them.
I Tried every single UV unwrap method on the list.
I tried adding weight paint to areas where the distortion is marked on the UV map. Went to “Minimum Stretch” > “Importance Weights” > changed the “Weight Group” to the name of my Vertex Group.

The result was not great. I also experimented with different weight amounts. It’s just picking one side to focus on, which is the forehead area. It’s not a good solution for this scenario, as the stretching got worse on the back.
This seems very complex, or maybe I am just overthinking this whole thing. Maybe I just need to bite the bullet and choose the distortion or the extra seam.
Really, the goalie mask is the only piece of equipment in hockey that requires a full image to wrap around, using up all of the available space. This is easy enough for me because I can use Substance Painter with the extra seam UV map without having to worry about doing it in a photo editor program. Really, it’s about the others who don’t have this privilege. I want them to be able to have the opportunity to design a cool mask. I want it to be extra special. The rest of the equipment should be a piece of cake compared to this for UV unwrapping. This one has me pulling my hair out.
All suggestions, ideas, recommendations, and help are welcome. Thanks for reading!