Please correct me if this is in the wrong category.
Recently I have been experiencing a problem with planes in Roblox. The problem seems to be that planes start shaking as they move further away from their spawn point, and the shaking gets worse the more they move away to the point where it is unbearable. It doesn’t seem like this problem can be properly solved by developers because in AirX by @Widgeon the game regenerates your aircraft when it starts shaking too much, this does work as a minor solution because it stops the shaking for a bit until you move away from that point but it also severely lags Roblox and sometimes causes it to crash (on my PC anyway which has an i7-3820 and a GeForce GT 1030 2gb). Continuing with this in FlightLine by @JayManLive there is no solution so the plane shakes quite severely in an airport far away from the centre of the map.
If there is any solution, please reply as I would really like to know, but if there isn’t then please tell me why this happens and I will try and but in a feature request based on the problem.
Thanks for reading
P.S. Both games I mentioned are amazing and you should try them out
As you move away from spawn (assuming 0,0,0), your position will go up. Eventually you’ll reach such a high number that you can’t accurately store the decimals, and therefore causing the “shake” effect.
Its just like the Minecraft Farlands glitch, the farther away from spawn, the less accurate the math functions will be and rendering will start to not display cubes but triangular flashing shapes and walking would be like a slideshow