Is it possible to fix this?

Every time I were to make a button with hold animations, and I hold it, no longer hover it, and then stopped holding it, it would stay the same. Like this

Is there a possible way to fix this?

local normal_size = -- Normal size of the button

button.MouseLeave:Connect(function()
     button.Size = normal_size
end)

That’s not going to give him the effect he needs

I suggest you use TweenService instead

I showed how to return the button to its normal size. TweenService he can use on his own.

local info = TweenInfo.new()
local to_size = {Size = normal_size}

local tween = TweenService:Create(button, info, to_size)
tween:Play()

tween.Completed:Wait()
tween:Destroy() -- not causing memory leak

Execute the button’s MouseButton1Up code whenever its MouseLeave event/signal fires. MouseButton1Up's current behavior is to fire if the left mouse button is released while the GuiObject is hovered.

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