I’m trying to flip the x-axis of a viewportframe, and want to know if it’s possible and if so how can I do it?
If i am aware, no. Maybe there’s a hacky solution?
Wherever you’re CFraming your items within the viewport, just negate the x component of the CFrame.
cf = CFrame.new(-cf.x,cf.y,cf.z) * (cf - cf.p)
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Just a weird thought, but perhaps it flips if you use a negative scale for size?
nope, just tested, it doesn’t.