I wanted to get the actual id of an asset using its texture image in game. Is it actually possible to do that using code or not?
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im not sure what you need the assetId for but if its too put it onto a character this is what I did
local model = game:GetService("InsertService"):LoadAsset(id)
local pants = model:WaitForChild("Shirt")
local clone = pants:Clone()
clone.Parent = modelUse
model:Destroy()
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