Is it possible to get particles to show through glass?

If so, how could I do it? Are there any caveats?

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Glass unfortunately doesn’t show anything that is transparent or a user interface or particle behind it. The only way to show particles through is to render them on top of the scene but that would cause them to show through walls, and It’d be a pretty hacky approach. I would just set glass to “SmoothPlastic”, or “Plastic”!

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