I want a very small area to be very dark, however, lowering the ambient lighting causes problems in other areas, requiring me to use an absurd amount of extra lighting to compensate for making this one area look good.
So, is it possible to make a dark area, without lowering the ambient lighting? Any technique of faking it that I’ve thought up so far just looks ugly.
Wouldn’t really work if the player was in the brighter area looking into the darker area, they’d probably just be confused why their screen got darker. While it could definitely bit kinda cool, wouldn’t work as a substitute.
(This is what it looks like at darkest ambient, which causes other areas to be extremely dark, and forces me to use an unecessary amount of extra lights to compensate that have their own problems.)
What if you locally position a light inside the player, and fake ambient light by barely lighting the area using a pointlight with shadows disabled, and a low intensity?