Greetings,
The title pretty much sums it up. I want to get the endpoint of a ray that went 10 studs in a certain direction and turn that endpoint into a vector3
local rayOrigin = player.Character.HumanoidRootPart.Position
local rayDirection = (mousePosition - rayOrigin).Unit * 10– Build a “RaycastParams” object and cast the ray
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = {player.Character}
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
local raycastResult = workspace:Raycast(rayOrigin, rayDirection, raycastParams)local beam = Instance.new(“Beam”)
beam.Attachment0 = player.Character.HumanoidRootPart.RootRigAttachment
beam.Parent = player.Character.HumanoidRootPartlocal Attachment = Instance.new(“Attachment”)
if raycastResult then
print (raycastResult)
Attachment.Position = raycastResult.Position
Attachment.Parent = workspace.Terrain
beam.Attachment1 = Attachmentelse
print “no”
Attachment.Position = raycastResult.Position
Attachment.Parent = workspace.Terrain
beam.Attachment1 = Attachment
end
I connect a beam to the end point just to visualize the result however if it doesn’t intersect with anything raycastResult.Position returns nil
Thank you for your time