It’s a minor issue itself, but I was hoping to have a depth of field effect without blurring the sky.
Fixing this would allow the depth effect for BaseParts far away, but ignore the Skybox so the camera can see it clearly.
It’s a minor issue itself, but I was hoping to have a depth of field effect without blurring the sky.
Fixing this would allow the depth effect for BaseParts far away, but ignore the Skybox so the camera can see it clearly.
I don’t believe that you can use depth of field without blurring the skybox to some extent, but you can get around this by using a different skybox. I suggest finding another night skybox that has larger stars or more of them. A skybox where a decent amount of the Milky Way is visible would be pretty useful. The standard skybox has very tiny stars so it would be hard to see them with depth of field.