I am kind of debating on making a game which basically is that you’re a hole that eats whatever is around you. My question is: is this possible? I want to avoid using unions as much as possible. How would I go about this though? The items would have to somehow fall into the hole, but this wouldn’t look great if it was just a cylinder on the ground that moved around.
GetDescendants
for i,v > parts in a folder or workspace getdescendants
slowly tween parts to u if magnitude is in range.
if part magnitude is 1 then it eats the part.
if v:IsA(“Weld”) and parent Part.Position .magnitude then destroy weld. // or unanchor.
I was thinking of doing something like that, but I needed an idea for the hole which is in the ground. I am not sure how to do that without unions which can cause performance issues, which is why I want to avoid it.