I want to make a custom character “rig”, and I want it to be customizable. However, I would like to know if it is possible to have the skin texture and eye texture be separate.
I’m not sure if this is possible? I’ve looked around and I didn’t find a concrete answer.
If I can’t I suppose I’ll have to rip the eye geometry out of the face as it’s own separate mesh and add the texture for the eyes on that instead (Like how a hat in time does it).
Here is a side view of the face
Front view
The skin color would be it’s own texture, the eye would be it’s own texture. Purpose being to mix and match.
Thanks for the clarification, he’d just have to make different meshes at that point which is what most major game studios do when it comes to completely separate parts such as eyes
While I’m unsure if Roblox supports this for decals in general at this time; you could try to add extra faces for where you want the eyes to be; just make sure that it’s a separate object. This also gives you the benefit of being able to animate your eyes and move them around your model!
I don’t get why this isn’t a thing. This is such a common sense (not even a feature) but necessity, that’s so brain dead obvious, every other game engine has it and people just assume for it to be a given. It’s 2024 and this engine is stuck in 1994. The only “workaround” is to have 6 decals for each side, with 6 distinct texture ids, instead of just adding support for multiple layered custom uv-mapped textures.
Trying to make a game with non-humanoid rigs? Nothing works. Absolutely nothing can just be taken as a given, and the most minute functionality has to be scrutinized and painstakingly worked around from the ground up, from animation to rigging to clothing to textures to cameras