What title says. I tried deleting HumanoidRootPart on a R6 avatar and everything was fine. But when I did that to an R15 avatar, the character sinks into the floor and jumping and walking becomes weird. How do I fix this?
but why should you remove it? just try to put it inside the torso or humanoid
I don’t really know. This is my guess:
Most of the animations rely on the HRP, which explains the jumping and walking, the sinking is usually because the HRP is not there so the game gets confused not knowing what the position of the HRP, making it sink.
Disclaimer: This is a guess.
You can edit CoreScripts to have another part as HumanoidRootPart.
CoreScripts cannot be edit by us.
Probably not. As the name suggests, it’s the root part. I’m pretty sure the character structure revolves around the HumanoidRootPart. In fact, it’s the part that makes sure the character moves and behaves correctly. Removing it would be like deleting critical system files. It simply won’t work. Why would you even want to remove it in the first place?
Actually, the animations on my R15 avatar works perfectly fine when I remove the HumanoidRootPart. What I meant by jumping and walking becoming weird is the physics and collisions. Jumping becomes more harder to do and the character walks tilted.
Man, that’s a shame. I wouldn’t mind replacing another part as the HumanoidRootPart.
By reading these replies, I assume it’s impossible.
Don’t know why R6 manages to be normal when I remove it’s HumanoidRootPart.