I want to allow for different swing speeds to add variety to axes in the game I’m working on.
This gif is what I want to achieve:
I’m trying to use this to speed up the animation, as I haven’t found any other way. However I’d only experienced it speeding up the duration rather then the play speed.
SwingAnim:AdjustSpeed(swingSpeed^-1)
This is how it turns out:
Apologies on the slow gifs, as I can’t make them faster without removing the frame count, thus making them more unrecognizable.