Is it possible to invert a viewport frames size?

I am trying to make a mirror with viewport frames, and I have found out the only way is to invert the frame, however I am not sure if that is possible.

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The answer to this question is yes, it is possible to invert a viewport frame size.
In order to do this you would go to the tool panel and then select the viewport frame.

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yea you can just set the size to negative its that easy!

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Well what I did that and it didnt seem to do anything. It just looked the exact same.

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So uh what do you mean by “tool panel” and then “select the viewport frame”?

also it is on a surface gui

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Best idea i have is messing around with the camera’s cframe matrix.

This game is a good demonstration of what you can do with it.