Is it possible to make a billboard GUI that doesn't scale?

I’m making my first attempt at a boss fight, and a problem I’m having is that the health bar gets more and more disruptive the farther away the player is, to the point where it just becomes a nuisance.

Is there a way I can stop the UI from scaling relative to the player’s camera distance? None of the constraints such as UISizeConstraint seem to be working on it.

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Maybe this post helps:

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Thanks! That’s a relief.
Marking as solution.

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