Please read, I do not want people taking me out of context or anything.
What I’m trying to have is basically Texture object, but for 2D GUIS.
Example:
Please read, I do not want people taking me out of context or anything.
What I’m trying to have is basically Texture object, but for 2D GUIS.
Example:
This is a #help-and-feedback:art-design-support topic.
Sadly, this feature does not exist yet at Roblox Studio
. You will either have to do it manually, on another external program. UIs
at the moment only take ImageLabels
, and it takes only one Decal
. You can copy-paste the ImageLabel
, but it will lag out your Studio
.
For UI, you would need to have your decal duplicated in any type of drawing app, in rows.
Then, you must import it as a decal, from what I know… You can’t really do that yet.
welp, thanks for the hit hard feedback i guess
You can set ScaleType to Tile and change TileSize.
That wouldn’t really work, but I guess you can try.
yeah, it does. have you tested it?
Wait… I completely forgot about the TileSize Property that Axel mentioned. It is indeed possible! I just forgot it existed.
Please mark his post as a Solution Post.
My, apologies!
Place a ui grid layout insite a frame and put you image label inside the frame and then select the image label and spam Ctrl + D