Please read, I do not want people taking me out of context or anything.
What I’m trying to have is basically Texture object, but for 2D GUIS.
Example:
Please read, I do not want people taking me out of context or anything.
What I’m trying to have is basically Texture object, but for 2D GUIS.
Example:
This is a #help-and-feedback:art-design-support topic.
Sadly, this feature does not exist yet at Roblox Studio. You will either have to do it manually, on another external program. UIs at the moment only take ImageLabels, and it takes only one Decal. You can copy-paste the ImageLabel, but it will lag out your Studio.
For UI, you would need to have your decal duplicated in any type of drawing app, in rows.
Then, you must import it as a decal, from what I know… You can’t really do that yet.
welp, thanks for the hit hard feedback i guess
You can set ScaleType to Tile and change TileSize.
That wouldn’t really work, but I guess you can try.
yeah, it does. have you tested it?
Wait… I completely forgot about the TileSize Property that Axel mentioned. It is indeed possible! I just forgot it existed.
Please mark his post as a Solution Post.
My, apologies!
Place a ui grid layout insite a frame and put you image label inside the frame and then select the image label and spam Ctrl + D