I have a question:
Is it possible to make a live voting system in-game? Like what I mean is: If you have two options, choice A, and choice B… would it be possible to make it where a player can vote and it shows which choice has the most votes (server wide), and that the votes save, so when you go into a new server, the same amount of votes will be there…
I looked it up on YouTube and looked at other resources, but I could not find it. I just want to know, is it possible to make a system like that, and if you know any tutorials on YouTube, or other Dev Forum posts, that would be great.
Thanks!
***Example: In the Bloxy Awards this year, you know how you could vote for the selected categories? Similiar to that.
Okay thanks, I didn’t know whether you can do it on ROBLOX or not… since I’m not good with scripting, I wasn’t sure whether it could be supported in ROBLOX.
I think there is a service that can communicate with each servers
This might help u
Another option is to update datastore global value each time a player votes and loop every second to check if the datastore is updated or not across each server… if someone doesn’t vote or cancel vote just change the global value to - or + and update it again… this is not efficient but can work.
No, not a map voting system. (Similiar to that), but just where a player touches a button, it adds a vote to the selected part and it saves in the server, so in every single server, the vote would be counted and stored in some kind of data.
An example was the voting system in the Bloxys when the player could pick their Bloxy submissions.
im pretty sure they have somthing in common tho
yeah MM2 does not have a voting UI but there is other games too
and i was just telling you this can be possible
If you wanted to count ALL the votes, you would have to create a datastore saving your vote(possibly not), and then you could use message service, but there is a lot more to it. Or you could use his idea