Hello, I was just thinking of some things for ideas for my game I have in mind, something that came to mind was a pause menu. My game idea is a single player experience (I know I’m going to get slack for that but it’s my game idea, and that’s what I want)
The problem is, is it even possible… say I had tab or something for the ingame custom pause menu and it was pressed, would there be some way to freeze everything such as any hostile npc, animations and or cut scenes.
- I am not really advanced with scripting (yes I know it’s bad practice to want to make a big game as a beginner, this will be after I’ve done other smaller projects and in the meantime I want to experiment with things that would be useful for my game idea, and or gather information)
Some things I thought could happen is if the menu is open the npc is somehow locked in place any animations stopped and or cut scenes etc somehow stopped.
Basically my game idea is adventure type game with a storyline and characters etc, it’s inspired by Rise and Shadow of the TombRaider. With my own characters and of course different story/lore.
Plan is to have a custom main menu with settings etc, my idea for a pause menu would be
Resume
Settings
Save (if that is something that’s possible I’m still doing research on this)
Load (again depends on the save)
Quit to maun menu (saves game and quits game and goes to the main menus)
Right now I’m just looking into things to get a feel for stuff, I know not everything will be possible, but I’m also wanting to just experiment and well… do something that hasn’t really been done. It’s not a game for profit but more of a passion project and game I’d want to play.