I am trying to make a vr shooting game and I am stuck on finding a way to rig a vr character (so the limbs move to somewhere like your irl limbs aka inverse kinematics) I did have one prototype but was very unreliable and had a very annoying calibration process so I had to remove it
I was thing of just making turning the body into some kind of target if this isn’t possible to do as this whole idea is for people to have something more easy to shoot at rather than a head and two hands to shoot at
Please let me know if you have any idea how I could do this thank you!