I wasn’t able to animate a roll like this because my lower torso (pivot point for the model) isn’t directly at the center. I was wondering if it’d be possible to achieve movement like this (no stuttery collisions with the ground) with a character model similar to the one shown in the video.
I wasn’t able to animate a roll like this because my lower torso (pivot point for the model) isn’t directly at the center. I was wondering if it’d be possible to achieve movement like this (no stuttery collisions with the ground) with a character model similar to the one shown in the video.
If you have the accessories which can’t collide with the ground then yes you’d just need to animate the rolling animation and play it
Yes it is possible.
like @RealyConfus1on said you need the accessories to not collide with the ground or else it’ll break or fling the player possibly.
Thanks, appreciate the response. I was able to get it working by creating a new body part at the center of the rig and then animating it. The only problem now is that the head collides with the floor and, while the player doesn’t fling, it does move the camera a bit abruptly. Any ideas on what can be done to fix this?
I think what you can so is make a part which is the size of this body and rig that but turn off collision.
Could you elaborate a bit more?
So you can make a part maybe a cylinder or what ever you chose that starts from the humanoid and spans to the head and feet of the player which would mean that that part only has contact with the floor, then you anitate the roll on the part which is welded to the humanoid and the humanoid should roll making the character roll. I have not tested this but it sound like it should work.