Is It Possible To Make Constraints Not Affect Position?

So, whenever I use Constraints it moves the objects to a position, Attachment0’s position, is there any way of making this not happen

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What kind of constraints are you using?

I’m using RigidConstraints

Elaborate, what are you trying to achieve with the constraint, maybe you are using an incorrect constraint?

Basically I’m using constraints to keep things together without having to anchor all of them, I’m using RigidConstraints, and the problem is that when I put the RigidConstraint‘s attachments, it will put the object at attachemnt0’s position and orientation, I wanted to ask if there was a way to make that not happen

I would use instead the WeldConstraint and constrain all the unanchored parts to one main part… they will retain their position and move along with that one main part but keep their position relative to that main part.

Well, when I tried that it didn’t work, I uncovered a few minutes ago it was the main part that’s wasn’t anchored, and because there were 2 parts that were unanchored they bugged a lot, but does this mean that WeldConstraints are the only solution?

No… weld constraints have slightly different purpose than rigid constraints… but neither should be moving the position of the object. The fact that both parts are unanchored is why your objects are moving, it doesnt have to do with the constraint. One part needs to remain anchored for all parts constrained to it to remain in position… unless this is a character or vehicle, and you are controlling the main part.

Exactly, the thing is it’s a character and I need teh objects to stay where they are without anchoring them, if I anchor them weld them and inch or them it doesn’t work