Hello again!
I’m currently making a procedural walking tripod rig as a mini project because well… boredom I guess…
One issue I’m having is I’m using HipHeight on the Humanoid of the rig to make it at the same height of the legs.
HipHeight is thinking the legs (an upper and lower part attached to the torso using BallConstraints) are regular parts and is trying to stand on them. Is there any way to fix this? CanColliding the legs off fixes it but it doesn’t look very good.
Here’s what the rig looks like by the way:
(this looks hilarious I know)
Thanks!