I wanna make a sniper, and instead of increasing the FOV when a player presses a key. I want to have the scope zoomed in while the rest isn’t. Is this possible?
Now, i haven’t done this kinda thing before, but my opinion is that If the sniper gun is involved in an animation rig, the scope could be a seperate animatable part from the rest of the gun, so that when you use the scope, the animation for looking through the scope will move it slightly closer to the player head.
you have to use viewport frames, and since that requires scripting. maybe you should ask this question on the #help-and-feedback:scripting-support
Sorry, I found this out a while ago.