Is it POSSIBLE to have a mesh car/ship that can move you on a part that has its cancollide set to FALSE?
or even blockMesh which are HUGE and dont have collide on
is it POSSIBLE? if not what to do?
thanks
Is it POSSIBLE to have a mesh car/ship that can move you on a part that has its cancollide set to FALSE?
or even blockMesh which are HUGE and dont have collide on
is it POSSIBLE? if not what to do?
thanks
I don’t understand what you want to do, but you want a mesh with no collision? Also why do you type like a MrBeast YouTube video
I want to have a car/boat that can MOVE on a water/part that has NO collision [but is anchored ofc]
You can put a seat on the car/boat so that the player can sit on it with the collision off for the actual car stuff. But I think the seat may need to stay on with collision but you can play around with that and see if it still works without collision
Use CollisionGroups
i meant the collision of the base, because what happens now is when i put a boat on a part that has no collision, it falls through the water/part [unless it’s anchored] but is it POSSIBLE to let the player move the boat even if its anchored?
Yeah but you wouldn’t be able to use roblox physics constraints because they don’t work on anchored baseparts, you’d probably have to tween or lerp to move it.
yes no need constraints, the main thing is to let people move with it, ‘animation’ doesnt matter
Yeah so to let people move with it you’ll need to add a seat to it. The players can also just stand on top of the car but they might fall off.
This possible but only with advanced scripting. For boats, you need to learn how to make buoyancy, for cars, you need manually adjust wheels and car (basically write your own physics for car).
or
Or you can use collision service. Basically go to view > collision groups and make two new collision group named Player and Boat. Using a script in the server script service, when the player joins and their character loads in, set the collision group of all the parts in the character to the collision group Player. Ensure that the boat has it’s collision group as well.
Also ensure that boat and player can collide and so can default and player, but boat and default can’t collide.