Is it possible to make ViewportFrames have different lighting then the rest of the game?

I am making a portal with a ViewportFrame, and the portal is supposed to lead to a desert world, but the spot the portal is in is a dark space world. How can I make it so that the Viewport has different lighting? Also I assume this requires scripting, tell me if it does not.

Yes, ViewportFrames have three different lighting properties that you can play around with to achieve your desired effect. They are LightColor, LightDirection, and Ambient.

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Thank you, I did not even know about these. Marking as solution right now!