Is it possible to muffle other audios that are playing?

Hello! I’m working with explosions in my game, and I want to make it where all other audio the player can hear becomes muffled temporarily when the player is too close to the explosion. How can I do this?

You can tweak/use different dynamic effects. Equalizer seems like the best, based on the car horn example of the documentation page. Simply parent the effect to the audio you want to change. Sound groups can be used for organization.

This might also be helpful in some way: