Is it possible to prevent DDOSing?

Hey Developers,

Currently my game has been attacked numerous times buy a group of ddosers who are trying to exploit our game revenue to cease their ddos attacks. My team and I have been banning players that have obviously alt accounts but that seems like the only method in preventing it.

What Im really asking for is if anyone has had any past experiences with this situation and what methods they did to combat it. So far we are ignoring the exploiters, and banning players. Thanks guys.

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I’m not sure if there is an exact way to prevent this, Hackers (Not Exploiters) will eventually find a backdoor or a vulnerability within your game, but usually all you can do is to slow them down.

It is also not really a good Idea to be avoiding Exploiters, as that may have a Bad effect on your Community, Even Worse if not checked on by someone.

Internal DDOSing via spamming remotes which execute server hefty code is preventable, however I assume you mean actually getting the servers IP and hitting the server offline, which sadly isn’t really preventable.

I worked for a community which had a similar group of people trying to extort game revenue (not fun), you’re doing the right thing by ignoring them.

Whenever we hosted a big event which we knew had a lot of people, we would aim to get servers in certain regions such as the Netherlands, which are seemingly harder to hit off then servers in other regions (this has been documented and stated in other dev forum posts). But, in terms of regular gameplay, yeah, not really much you can do sadly.

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First question are your own web server that’s being ddosed or is the actual roblox server being ddosed.
Perhaps people are using a remote event in your game that calls for robloxs services over and over again.
Although I could be completely wrong. Its just crazy. If people have truly found a way to ddos roblox’s own servers then this could be a serious problem

People have already found a way to DDOS Roblox servers and are already doing it.

Like @alphadoggy111 said, they just get the servers IP and hit the servers until you get like 50,000 ms or the server crashes.

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Hm Ill look into the servers for Netherlands to see if that helps. My team were able to develop a way to spam game logs to help hide the servers IP address which has helped. Thanks for this!

That is exactly whats happening with us!

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