So I can put normal maps on material variants and surface appearances, but what about decals?
And also another question - is it possible to make a decal that can be moved? So like if I had a tree and I wanted to have a decal on a certain spot, can I do that without a texture? (not even those have normal maps)
Decals are really outdated, so to answer both questions: no, you can’t.
You should put your decal on a fake, invisible part. Then you can move that part, and not the tree.
You “can” put your normal map on a decal, but you have to export the decal, give it some UV’s, generate normals and then import back to Roblox.
Well the thing about putting a decal on an invisible part is that the decal is flat, and so if I put it on a sphere, the decal will float on the sides. I need like a decal that can be moved (like a texture) that wraps on parts, but supports normal maps. Also, wdym “give it UV’s”, I can’t put normal maps on a decal. I have the normal maps. I need to put the normal maps on a movable/ wrap-able decal, or texture.
Not really. You can use SurfaceAppearance
, however.
Nope. Well, unless you’d be willing to edit the UVs.