I want to make an explosion that only affects a single player. People around devforum have already suggested lowering blast radius, forcefields, etc. I do not want those.
Anyways, I am looking for a way to make a force happen at one specific point, which will project on objects around it and propel them outwards. Is it possible to do this on a single humanoid or only propel specific parts?
Please note that for responses I do not want the explosion to affect parts around them, just a single humanoid and a force that kills them. that’s all I’m asking for.
You mean like, make it so that the explosion REALLY only affect, damage and push a specific player? Like… for a explosion jump?
i mean… kinda??? my use case is to just kill off the player then apply an explosion force towards all of their parts.