Roblox characters used to be flung more easily before 2019 I believe.
I realized Natural Disaster Survival replicated this behaviour, It’s very easy to see players getting flung and I wanted to know how exactly they did it, I tried searching it up and I didn’t find anything relevant.
Any help is appreciated
well in nds when heavy part fall on you it equal fling. in any game it usually equals fling. you could do your own instances if you wann aforce this such linear/angular or bodymovers.
Yeah, but NDS does something that other games dont, when you run into someone they have a chance to get flung, which replicates the old physics Roblox had.
I don’t think that’s how old physics worked? also all exploiters have to do is touch somebody to fling them.
Though in a video I was watching a couple days ago this actually did happen and the person was wearing a package outfit and flung someone off the edge by jumping on them. Maybe try editing the physics in workspace? The usual way people get flung is because of exploiters or heavy packages.
Exactly that, the old buggy Roblox Physics, I saw Natural Disaster Survival replicated some of it because you can get easily flung by just running into someone
genuinely no idea how you could repliacte that perfeclt.y
you could try detecting if two people run into the player at the same time and flining them, or detecting if the player is just fallen onto a part at a high velocity. maybe detecting wedge edges too (because the top end of a wedge is actually still buggy today)