Is it possible to save values of bodywidthscale, bodydepthscale or instances etc...?

title is self-explanatory, I’ve tried some things but they didn’t work.

any help is appreciated!

This might be useful to you.

Here’s an example of how to get HumanoidDescription’s data (WidthScale, DepthScale, etc.) using that module:

local ConverterModule = require(9768577563)
local InstanceToConvert = game:GetService("Players"):GetHumanoidDescriptionFromUserId(1) --You can replace 1 with whatever userId you'd like.
local ConvertedTable = ConverterModule:Convert(InstanceToConvert, {OnlySaveUniqueProperties = false})
print(ConvertedTable) 

Prints out as:

{
	["Archivable"] = true,
	["BackAccessory"] = "",
	["BodyTypeScale"] = 0,
	["ClassName"] = "HumanoidDescription",
	["ClimbAnimation"] = 0,
	["DepthScale"] = 1,
	["Face"] = 0,
	["FaceAccessory"] = "",
	["FallAnimation"] = 0,
	["FrontAccessory"] = "",
	["GraphicTShirt"] = 0,
	["HairAccessory"] = "",
	["HatAccessory"] = "",
	["Head"] = 0,
	["HeadColor"] = 0.639216, 0.635294, 0.647059,
	["HeadScale"] = 1,
	["HeightScale"] = 1,
	["IdleAnimation"] = 0,
	["JumpAnimation"] = 0,
	["LeftArm"] = 0,
	["LeftArmColor"] = 0.639216, 0.635294, 0.647059,
	["LeftLeg"] = 0,
	["LeftLegColor"] = 0.431373, 0.6, 0.792157,
	["Name"] = "HumanoidDescription",
	["NeckAccessory"] = "",
	["Pants"] = 0,
	["ProportionScale"] = 0,
	["RightArm"] = 0,
	["RightArmColor"] = 0.639216, 0.635294, 0.647059,
	["RightLeg"] = 0,
	["RightLegColor"] = 0.431373, 0.6, 0.792157,
	["RunAnimation"] = 0,
	["Shirt"] = 0,
	["ShouldersAccessory"] = "",
	["SwimAnimation"] = 0,
	["Torso"] = 0,
	["TorsoColor"] = 0.0509804, 0.411765, 0.67451,
	["WaistAccessory"] = "",
	["WalkAnimation"] = 0,
	["WidthScale"] = 1
}

You can set OnlySaveUniqueProperties to true if you want less information.

1 Like

Sorry for the late reply, I went to sleep. Thanks!