Is it possible to screen shoot the studio window using scripts or plug-ins for use for animation?

One of the problems with producing Roblox animations on studio is that we use an external screen-capture device to record our animation, this is a workaround if the animator do not want to use the internal Roblox recorder.

However, because the animation isn’t rendered and just recorded it is subject to potential lag in studio or any effects of poor performance, not to mention that depending on the compression of the recording the detail of the animation can heavily suffer. With the current method, in-studio animators must suffer potential frame skips and the whims of the video compressions if they are recording on a less than powerful machine.

Alternatively, in most animation software I used they render each frame of the animation, so the quality of the image isn’t dependent on time. I would like to do something similar by “rendering” each image of the frame, the animation will pause until the previous screenshot is captured. This way no frames will be skipped, and hopefully the compression of an image would fare better than a screen recording.

If this could be possible, this would be great for people wanting to produce in-studio animations for artistic and marketing purposes.

Have you tried using a proper recording tool like OBS?

I guess you could just animate in blender, or just export your animations, rigs and maps and transfer them to blender. from there you can just render the video you want with amazing quality.

Yes, but using it entirely ignores the problem, the OBS’s recording is still subject to the current performance of studio. The footage of OBS is vastly worse than a png screenshot as well. I’m trying to find a work around.

Yes but I want to use the Roblox graphics for the video, there are currently no tools or method in Blender to completely replicate the graphical rendering of Roblox.